There is nothing to add, and nothing to take from it. But 3.0 defines almost everything what I wanted RTCW to be. I'm not sure if there are gonna be any new versions. I said complete? Well, RealRTCW 3.0 were developed as a final release for this mod. And thanks to amazing RTCW and ET mod communities I was able to complete this journey. It was an amazing joy to work on this one. Oof.įrom AUTHOR OF THE MOD: In conclusion, I must say that this is probably my biggest release yet. All credits are going to MAN-AT-ARMS, creator of iortcw engine. RealRTCW updated to the current iortcw engine. Now there are 13 custom addons for you to play. Old addons were adapted for RealRTCW 3.0 as well. Yep, addons list were updated with Ameland, Dark Matters, Alone at War and Mages Skulls. Here you can freely test all the new and old weapons. But now thanks to Yo$hik - a very talented mapper from community, we have a Training Day map. But I never got the time to create something worth a release. The idea of the firing range level was haunting me since the release of RealRTCW 2.0. Bandages can be found on any difficulty levels, while Adrenaline is something for higher difficulty levels. While adrenaline will overheal you to the 125 HP and provides additional stamina. Bandages acts as health pack you can carry with yourself. This items were created as something to compensate for 50 HP cap on Death Incarnate. New holdable items - Adrenaline and Bandages. Also I lowered the player sprint value, and increased moving speed of some NPCs. So if you die (and you probably will) go back to the start of the map. There is only autosave on the start of every level. But it ended up like Death Incarnate mode with no manual saves. I must say, I had bigger plans for this mode. It's not just recoilless piece of plastic anymore. Its not something, that will ruin the game, recoil here is not something you could see in military simulators, it's pretty low, but still helps you to really feel your gun. In RealRTCW 3.0 this mechanic with some tuning and adjustments were apllied to all weapons. In ET this mechanic applied only to pistols and Mobile MG42. This feature was ported from Enemy Territory code. Mappers and modders are free to use them in their maps\mods now. Atmospheric effects were successfully implemented in vanilla maps. This is something the community been asking about since the release of 2.0. Thanks to Berserker, who shared his code, we now have atmospheric effects support in RealRTCW. It was tough but result is worth it.Ītmospheric effects (rain & snow). Thanks to the good friend of my - Maksim Gordeev, we were able to corectly pose the hands for each weapon in the game. ![]() Because it would be bad kind of contrast to see high poly weapons in the low-poly hands. I was working on porting the new weapon models, with the close thought of replacing hands as well. So all credits are going to the New World Interactive. ![]() Most of the models were taken from Day of Infamy. Almost every weapon model aside from really rare ones (like tesla,venom and snooper) were replaced with the new high poly model. This is the major highlight of this update. ![]() RealRTCW is an overhaul mod for critically acclaimed Wolfenstein classic.New high-poly weapons models. About This Game In order to launch the mod make sure that clean Steam version of original RTCW is installed
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